Friday, 9 February 2018

Week 2 – Presentation

One of the tasks of the second week was to present the physical part of a game we were supposed to choose and to present the purpose and physics of the game, the good parts as well as the bad parts. The team I was part of chose to talk about the game I Am Bread, a simulation of Bossa Studios (the same gaming company that developed games like Worlds Adrift and Surgeon Simulator 2013) launched on April 9, 2015. Also, the game is available on Microsoft Windows, OS X, iOS, PlayStation 4, Xbox One and Android. The reason behind choosing this game was that this game can be considered a "physics" game because its whole gameplay is based on physical concepts such as collision detection, soft body dynamics, or deformable physics. My contribution to my team's presentation was a significant one because I had to investigate the physics on which the game is based, research the purpose of the game and follow various game views or videos to better understand the game, which led to a better presentation of the team, of which I was part of. In the following images, it can be seen some of the slides which I have worked on for the presentation:







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